OFF
A new mechanic where you run in circles to break shields or uncover hidden items. Verdict: A Bold Mess
Rails and loops just hover in the sky with no logical physical support.
A surprisingly deep skill tree allows for combos, parries, and cinematic finishers.
The core idea is to place Sonic in vast, somber landscapes that look more like Death Stranding or Breath of the Wild than a traditional SEGA level.
Short, traditional levels that act as nostalgic "greatest hits" from past games.
You have a cartoon hedgehog running through hyper-realistic, melancholic ruins.
Sonic Frontiers is a "funny concept" because it shouldn't work, yet it manages to be genuinely fun. It feels like SEGA throwing everything at the wall to see what sticks for the next decade of the franchise.
A new mechanic where you run in circles to break shields or uncover hidden items. Verdict: A Bold Mess
Rails and loops just hover in the sky with no logical physical support.
A surprisingly deep skill tree allows for combos, parries, and cinematic finishers.
The core idea is to place Sonic in vast, somber landscapes that look more like Death Stranding or Breath of the Wild than a traditional SEGA level.
Short, traditional levels that act as nostalgic "greatest hits" from past games.
You have a cartoon hedgehog running through hyper-realistic, melancholic ruins.
Sonic Frontiers is a "funny concept" because it shouldn't work, yet it manages to be genuinely fun. It feels like SEGA throwing everything at the wall to see what sticks for the next decade of the franchise.