: Syncs with anti-aim to "choke" packets, making the player's movement appear stuttery to others.

: Rapidly rotates the model's angles to confuse aim-calculation algorithms.

: Logic to change behavior based on movement (e.g., standing still vs. jumping).

: On-screen text or arrows showing where your "fake" head is pointing. ⚠️ Key Technical Concepts Pitch : Controls the vertical angle (looking up or down). Yaw : Controls the horizontal rotation (spinning). Roll : Tilts the camera/model sideways.