Low Loyalty Effect: Capital flight begins; business leaders issue "calls for dialogue."

Low Loyalty Effect: Passports aren't issued, taxes aren't collected, and government emails go unanswered.

For a project or game focused on a "Bloodless Revolution," the most impactful feature you can implement is a

Player Action: Leak evidence of corruption to sympathetic low-level editors.

It shifts the gameplay from to strategy and social engineering. The "victory" isn't a final boss battle; it’s a cutscene of the leader realizing their phone has stopped ringing because nobody works for them anymore.

If your followers get too violent, you lose the "Moral High Ground," and the Economic Elite will side with the regime for the sake of "order."

If you are too passive, the Bureaucracy loses faith in your ability to lead, and the movement fizzles out. Why this works: