: Arifumi Fukuyama, a talented pitcher, uses telekinesis to manipulate his pitches into impossible "knuckleballs".
: After eight innings, the score is tied. Jōjirō Takajō provides comic relief by using his high-speed movement ability to reach first base, though he sustaines his usual injuries in the process. Charlotte Episodio 4
: When Arifumi refuses to stop using his power, Nao Tomori challenges his team to a baseball game. If Hoshinoumi wins, he must agree to never use his ability again. The Baseball Match : Arifumi Fukuyama, a talented pitcher, uses telekinesis
: At the end of the episode, Nao has Yu possess Arifumi for an "experiment." Instead of the usual immediate possession, the scene skips forward five seconds, leaving both boys disoriented and hinting at a deeper secret regarding Yu's power. : When Arifumi refuses to stop using his
: Hoshinoumi wins 2–1. Arifumi admits defeat and agrees to stop using his powers. Nao successfully convinces him that his friend's skill will be noticed even without supernatural help. Key Developments