As Jesper uses the bracelet to solve environmental puzzles—like moving heavy objects or clearing paths—he befriends two local teenagers, Karoline and Hermod. Through these relationships and his investigation into his grandfather's past, he matures from a troubled teen into a young adult. Gameplay Features
His grandfather gives him a mysterious, bulky bracelet with magical telekinetic powers.
The narrative follows , a shy 17-year-old Norwegian teenager living in the city with his mother. His life changes when he visits his aging grandfather in a nursing home.