: This version began the systematic addition of tooltips to the user interface, providing essential feedback on complex machinery and item stats.
: The updated conveyor system now supports advanced spatial configurations, including: 90-degree corners and custom turns. Elevation changes and verticality.
The version refers to a significant developmental milestone for Project OST , a fan-made game project inspired by systems found in titles like Fallout . This "experimental" pre-release represents a major overhaul of the game's core logistics and technical foundation. Technical Evolution: The v0.3.6 Overhaul
: The underlying "persistence system," which handles how the game saves and tracks player progress, was entirely reworked to ensure stability during long-term play. Player Experience and Usability
: Developers often use itch.io as a "science lab" for projects like this, releasing frequent experimental versions (such as v0.3.6) to gather feedback before considering a more formal launch on Steam .
Upgradable prop values and custom animations for handled objects.
Beyond raw mechanics, v0.3.6 aimed to make the "Project OST" experience more accessible to new players.
: This version began the systematic addition of tooltips to the user interface, providing essential feedback on complex machinery and item stats.
: The updated conveyor system now supports advanced spatial configurations, including: 90-degree corners and custom turns. Elevation changes and verticality.
The version refers to a significant developmental milestone for Project OST , a fan-made game project inspired by systems found in titles like Fallout . This "experimental" pre-release represents a major overhaul of the game's core logistics and technical foundation. Technical Evolution: The v0.3.6 Overhaul
: The underlying "persistence system," which handles how the game saves and tracks player progress, was entirely reworked to ensure stability during long-term play. Player Experience and Usability
: Developers often use itch.io as a "science lab" for projects like this, releasing frequent experimental versions (such as v0.3.6) to gather feedback before considering a more formal launch on Steam .
Upgradable prop values and custom animations for handled objects.
Beyond raw mechanics, v0.3.6 aimed to make the "Project OST" experience more accessible to new players.
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