I can help write a or README for this specific build, detailing the bug fixes and known issues for your players. ๐๏ธ Option B: Lore Expansion
: Integration of "Meta-Progression," where losing a run still grants currency for permanent upgrades.
We can draft or NPC dialogue that matches the dark, floral aesthetic of a "Primrose Dungeon." ๐งช Option C: Playtest Feedback Form File: PrimroseDungeon2_TestBuild2.2.1.zip ...
I can design a for testers to fill out after running Build 2.2.1 to ensure you get the data you need.
: Version 2.2.x typically shifts from static rooms to dynamic tile-set stitching. I can help write a or README for
: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. ๐ ๏ธ Technical Improvements in 2.2.1
: The titular flower likely serves as both a source of power and a corruption mechanic. : Version 2
Based on the version numbering and naming convention, this build represents a "Beta" or "Release Candidate" phase focused on stability and core loop refinement. โ๏ธ Gameplay Systems