Changing TextureMipBias from -1 to 0 in the game's .ini files to improve texture clarity.
Addressed "blurry faces" and environmental lighting bugs that appeared in the first v4.0 release. Community Reception File: The.Witcher.3.Wild.Hunt.v4.0.Hotfix.2.Inc...
The v4.0 Hotfix 2 was primarily designed to improve overall stability and performance on PC. It specifically addressed game crashes, particularly those related to Nvidia DLSS 3 Frame Generation , which was unstable at the initial release. Major Improvements: Changing TextureMipBias from -1 to 0 in the game's
Fixed issues causing FPS drops and stuttering in densely populated areas like Novigrad and Beauclair . While the hotfix made the game "playable" for
Setting Anisotropic Filtering to x16 and Texture Filtering - Negative LOD Bias to "Clamp" to reduce shimmering and boost performance by 5-7%.
While the hotfix made the game "playable" for many, community feedback remained mixed. Some players on high-end hardware (like the ) still reported struggling to maintain high framerates with Ray Tracing enabled. This led to many "interesting blog posts" and Reddit threads focused on manual optimizations, such as:
Resolved bugs where the GOG and Steam overlays were not functioning correctly.