Game Design Patterns For Designing Stealth Comp... Page

: Investigating a sound or visual disturbance.

: Actively hunting the player after confirmed detection. Game Design Patterns for Designing Stealth Comp...

: Players typically engage in a cycle of Observation (gathering info), Planning (identifying routes), Action (executing a move), and Adaptation (reacting to outcomes). Essential Level Design Features : Investigating a sound or visual disturbance