Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/renc2baise/www/wp-content/themes/urban-lite/options/extensions/customizer/extension_customizer.php on line 314

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/renc2baise/www/wp-content/themes/urban-lite/options/extensions/customizer/extension_customizer.php on line 328

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/renc2baise/www/wp-content/themes/urban-lite/options/extensions/customizer/extension_customizer.php on line 354

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/renc2baise/www/wp-content/themes/urban-lite/options/extensions/customizer/extension_customizer.php on line 366

Warning: "continue" targeting switch is equivalent to "break". Did you mean to use "continue 2"? in /home/renc2baise/www/wp-content/themes/urban-lite/options/extensions/customizer/extension_customizer.php on line 385
Hour (v2.0.5): Hero's
ok

Hour (v2.0.5): Hero's

: Hire two extra heroes immediately to serve as "scouts" and "delivery boys".

: High levels of Hex now correctly prevent Mercurials from going "infinite". Hero's Hour (v2.0.5)

: Choose Exp over Gold from chests to level your main hero's combat skills faster. 🛠 Key v2.0.5 Updates to Note : Hire two extra heroes immediately to serve

: Move all starting units to your main hero to clear "Easy" or "Moderate" camps without losses. Hero's Hour (v2.0.5)

: Weaker enemy stacks in Easy mode now apply to all human players, not just Player 1.

: Build an Infirmary ASAP; it is essential for recovering lost units and maintaining momentum. ⚔️ Combat & Expansion Devlog - Hero's Hour by ThingOnItsOwn - Itch.io