The primary goal of this update was to resolve persistent performance issues and streamline the user experience:
: Reviewers from Kotaku and Wccftech noted that the game finally felt like a polished PC port. The inclusion of DLSS (in later minor hotfixes) and the fixes in v1.10 made high-frame-rate gameplay much more achievable. Ongoing Issues : Horizon Zero Dawn Update v1.10-CODEX PC
Watch this technical analysis to see how Patch 1.10 performs on mid-range hardware and how it handles shader compilation: The primary goal of this update was to
: It addressed inaccurate VRAM usage reporting in the options menu and reduced the memory overhead required for streaming shaders. : One of the most significant changes allowed
: One of the most significant changes allowed players to move around while shaders compiled in the background, rather than being forced to wait at the main menu for 10–20 minutes.
: Anisotropic filtering was finally confirmed as fully functional, and facial animations were fixed to ensure they didn't fall out of sync with higher frame rates. Community & Technical Review