Mirror's Edge Direct

Unlike most platformers, the camera is tethered to Faith's physical actions. You see her limbs during jumps and feel the "heaviness" of collisions, designed to create a sense of vertigo and physical presence.

Open-world "City of Glass," removal of gunplay, origin story reboot. Visual & Audio Identity Mirror's Edge

Are you interested in the of the original 2008 game, or Close enough, welcome back Mirror's Edge Unlike most platformers, the camera is tethered to