Open | World
: "In a world this large, every horizon needs a story. Today we’re looking at how we use unique landmarks to keep players oriented without a mini-map." 2. Level Design & "Spheres of Interest"
Start by defining the specific draw of your world. Is it about survival in a post-apocalyptic scenario , or the "illusion of choice" in a narrative RPG ? OPEN WORLD
: Use archways, paths, or color palettes to subtly indicate where secrets are hidden. 3. Technical Execution : "In a world this large, every horizon needs a story
