Redemption 2 -
The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12].
: The world contains nods to Cormac McCarthy, such as a possible Blood Meridian reference [22]. Redemption 2
: Arthur’s personal journal serves as a secondary narrative layer, documenting his internal thoughts and sketches of the world [25]. The paper examines how the game bridges the
The game’s depth is enhanced through references to broader literary and cinematic traditions. The game’s depth is enhanced through references to
: Beyond lore, newspapers provide access to side missions [10] and contain cheat codes that are only unlocked as the story progresses [1, 31].
: The presence of newspaper boys in towns like Valentine [3, 33] grounds the game in its historical setting, where printed news was the primary source of information [1, 32]. II. Performance and Player Empathy