This system handles game currency, secure server-side purchasing to prevent exploiters, and weapon inventory distribution. 🛠️ Step 1: File & Folder Structure
Inside your , create a LocalScript and name it ShopController . This handles the visual clicking of buttons on the player's screen and relays the buy request to the server. Roblox - Advanced Gun Store System (FREE)
game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local cash = Instance.new("IntValue") cash.Name = "Cash" cash.Value = 5000 -- Starting cash for testing cash.Parent = leaderstats end) Use code with caution. Copied to clipboard 📄 Step 3: Weapon Data Module This system handles game currency
🖥️ ShopGui (Create a ScreenGui with your Frames, Buttons, and scrolling lists) 💾 Step 2: Leaderstats (Currency Setup) secure server-side purchasing to prevent exploiters
local ReplicatedStorage = game:GetService("ReplicatedStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData:WaitForChild("WeaponCatalog")) -- Example: Attaching the buy event to a specific button local shopFrame = script.Parent:WaitForChild("Frame") local buyButton = shopFrame:WaitForChild("BuyButton") local selectedWeapon = "Pistol" -- Dynamically change this when players select guns buyButton.MouseButton1Click:Connect(function() -- Request the server to handle the purchase BuyWeaponEvent:FireServer(selectedWeapon) end) Use code with caution. Copied to clipboard 🛡️ Step 5: The Secure Server Script