He watched as Maya and the rest of the lobby floated helplessly in the low-gravity void while CodeBreaker manipulated the ball from across the map.

The match began, and CodeBreaker immediately activated the first toggle. ⚡

Here is a short story about a player, a developer, and the chaos that ensues when these scripts are unleashed.

Alex didn't argue in the chat. Instead, he opened his own script editor. He quickly wrote a server-side check that measured the distance between a player's axe and the ball at the moment of impact. If the distance was greater than 15 studs, the hit was ignored and the player was flagged. He also hard-coded the server's workspace gravity to instantly reset and lock if any client tried to alter it.