Never trust the client to tell the server they got a "Headshot." Check distances and line-of-sight on the server.
local Camera = workspace.CurrentCamera local LocalPlayer = game:GetService("Players").LocalPlayer local function getClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then -- Convert 3D position to 2D screen position local pos, onScreen = Camera:WorldToViewportPoint(player.Character.Head.Position) if onScreen then local mousePos = game:GetService("UserInputService"):GetMouseLocation() local distance = (Vector2.new(pos.X, pos.Y) - mousePos).Magnitude if distance < shortestDistance then closestPlayer = player shortestDistance = distance end end end end return closestPlayer end Use code with caution. Copied to clipboard Roblox Script - Universal Aimbot/ESP
Creating a universal Aimbot or ESP (Extra Sensory Perception) script in Roblox requires an understanding of (Roblox's version of Lua) and how the engine handles 3D space. Never trust the client to tell the server
Uses Highlight or BillboardGui objects to make players visible through walls. Change the names of body parts (e
Change the names of body parts (e.g., rename "Head" to a random string) to break "Universal" scripts that look for specific names.
The most efficient modern way to create ESP is using the instance, which applies an outline to a character model.
local Players = game:GetService("Players") local function applyESP(player) player.CharacterAdded:Connect(function(character) local highlight = Instance.new("Highlight") highlight.Parent = character highlight.FillColor = Color3.fromRGB(255, 0, 0) highlight.OutlineColor = Color3.fromRGB(255, 255, 255) end) end -- Apply to all current and future players for _, player in pairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then applyESP(player) end end Players.PlayerAdded:Connect(applyESP) Use code with caution. Copied to clipboard 3. Creating a Universal Aimbot Logic