Players can sail alone or in crews of up to four. Servers typically host around 5 to 6 ships (approximately 16–20 players total) simultaneously. 3. Emergent Network Interactions
Console players using a controller can choose to match only with other controller users to ensure a balanced competitive environment. 2. The "Shared World" Network Instance Players can sail alone or in crews of up to four
Your pirate’s progress, currency, and cosmetics follow you regardless of which device you use, as long as you link your Microsoft account . Players can sail alone or in crews of up to four
Unlike traditional lobby-based games, Sea of Thieves uses a "seamless migration" system to keep the world feeling alive. Players can sail alone or in crews of up to four
Players can sail alone or in crews of up to four. Servers typically host around 5 to 6 ships (approximately 16–20 players total) simultaneously. 3. Emergent Network Interactions
Console players using a controller can choose to match only with other controller users to ensure a balanced competitive environment. 2. The "Shared World" Network Instance
Your pirate’s progress, currency, and cosmetics follow you regardless of which device you use, as long as you link your Microsoft account .
Unlike traditional lobby-based games, Sea of Thieves uses a "seamless migration" system to keep the world feeling alive.