
: The character may gain resistance to "Fear" or "Intimidation" because they have nothing left to lose.
: Town guards may follow the player closely or check their inventory more frequently. Social Pariah Trait
: Having low Charisma combined with "hated" reputation in a specific town. 📋 Draft Feature: "The Mark of the Outcast" : The character may gain resistance to "Fear"
: "Heroic" or community-based quests are locked until the reputation is cleared. 📈 Potential Upsides 📋 Draft Feature: "The Mark of the Outcast"
What is this for? (A video game, a tabletop RPG, or a creative writing piece?) What is the setting ? (Sci-fi, high fantasy, or modern day?)
Passive hostility. Guards may attack on sight in "Holy" zones. To help me refine this draft for you, could you tell me:
In most game systems, this trait acts as a "flaw" or "negative perk" that provides a challenge in exchange for other benefits (like faster solo leveling). 📉 Negative Effects