Fixed a bug where workers would not take tasks if the queue had too many unassignable tasks.

: Max ship weapon visual effects were reduced (from 256 to 64) to prevent potential crashes. Bug Fixes :

Corrected task management to properly mark unreachable spots instead of skipping them.

The update for Stardeus focused primarily on balance adjustments and technical stability:

Resolved an issue where shooting down a Breach Capsule could kill random beings from the same faction not on board.

: NPC ships are now affected by magnetic storms.

: A limit of 8 beings was set for those ejected from a shot-down Breach Capsule.