: What Makes a Level Hard in Super Mario Maker 2? (arXiv) . 2. SMM2 as a Tool for Constructivist Education
: Super Mario Maker 2 as a Tool for Educational Game Design . 3. The Visual Language of "Troll" and "Kaizo" Design
This paper would examine the game as an accessible editor for "end-user programming," where players learn complex systems without writing code.
This topic focuses on the community-developed visual shorthand (indicators) that allows players to navigate extremely high-difficulty levels. Super Mario Maker 2 as a Tool for Educational Game Design
: Analyzing how factors like game style (e.g., Super Mario World vs. 3D World ), popularity, and player sentiment correlate with experienced difficulty.
Based on academic trends and community analysis, here are three strong "paper" topics ranging from technical analysis to educational theory. 1. The Quantitative Science of Level Difficulty
: The use of Super Mario Maker 2 in higher education—specifically a case study where engineering students used the level editor to represent chemical processes.