For a world-class solver, a +2 can turn a potential world record into a mediocre time.
Physical speed is nothing without mental composure. A "lock-up" occurs when a solver’s fingers move faster than their brain can process the next move, or when the cube’s layers don't align, causing the mechanism to jam. ВЎTop FAILS del Speedcubing! в™›
Cubers have 15 seconds to inspect the cube. Going over 15 seconds results in a +2; going over 17 seconds is a DNF. Some of the most famous fails involve a cuber getting "lost" in their cross-solution and losing track of time. Psychological Pressure and "Lock-ups" For a world-class solver, a +2 can turn
In the rush to stop the timer (Stackmat), a cuber might drop the cube prematurely. For a world-class solver