Annihilation: Total

: Unlike other RTS games of the era, resources (Metal and Energy) are infinite but flow-based [6, 9]. You manage "income vs. expense" rather than a finite bank [9].

The game is set in the far future during a 4,000-year galactic war between two primary factions [6, 12]: Total Annihilation

: A faction that mandated "patterning," the transfer of human consciousness into machine bodies to ensure survival [6]. : Unlike other RTS games of the era,

: The Core Contingency and Battle Tactics [6, 26]. The game is set in the far future

: A standard campaign run takes roughly 22.5 hours , while a 100% completionist run can take over 55 hours [19].

Released in September 1997, Total Annihilation was the first RTS to feature [6, 12]. It redefined the genre with its focus on massive scale, sophisticated physics, and a unique economic model [5, 6]. Developer : Cavedog Entertainment [20] Lead Designer : Chris Taylor [15] Music : Composed by Jeremy Soule with a full orchestra [10]

: Projectiles follow ballistic trajectories; units on high ground have a line-of-sight and range advantage [5, 6].